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Old-school SteelSeries signed products up for grabs

Tuesday, May 13th, 2008

While moving to our new headquarter we made a quite interesting discovery at the very bottom of the product-stacks, stored at the former office.

Around year 2005 when NiP (Ninjas in Pyjamas) was busy ruling the world Counter-Strike-wise, we worked closely together with the team on product development, and had the guys sign a few of our products during a photo shoot in Copenhagen. Current mTw player whimp (The Titans member back then) was there as well and was kind enough to sign a few Icemat shirts.

So we figured: Instead of ebaying away these very rare items, we wanted to give you guys a shot at getting your hands on them - for free. The products available at this first competition are the following:

Icemat 2nd Edition Black (SteelSeries Experience I-2) - signed by Vilden.

White Icemat shirt - signed by whimp.

White Icemat shirt - signed by whimp.

Icemat Siberia (SteelSeries Siberia full-size) - signed on the back by NiP players Ahl, Potti, HeatoN, SpawN and Hyper.

SteelSeries 5Hv2 headband (not entire headset) - signed by NiP players Ahl, Potti, HeatoN, SpawN and Hyper.

NiP-Gaming The Revival t-shirt - signed on the back by NiP players Ahl, Potti, HeatoN, SpawN and Hyper.

The competition is quite simple: Write a comment to this post that describes the most memorable highlight from your time spent within the gaming community. Everything is acceptable - we just want to know what memory you find the most important and legendary of your gaming career. What comes to your mind? Being able to visit the very first CPL event? Playing a match against a professional team? Reading about your national team taking home gold in the Nations Cup? Winning an important final match with a 140 bpm heart rate?

If this competition has a decent turn-out, I promise to put up more old-school signed gaming gear and run more events like this in the very near future.

Good luck. :)

/Casper

Winners of the winter-wonder competition

Wednesday, January 2nd, 2008

The holidays are over and everything is slowly but surely returning to normal again. While I’m sure most of you have had a good Christmas, I know some of you have had an extra good Christmas this year as 23 lucky gamers have been drawn and contacted in the SteelSeries winter-wonder competition.

As promised here are the winners:

SteelSeries 7G + SteelSeries SP + SteelSeries Ikari optical
Adam Firth

SteelSeries Neckband + SteelSeries I2
Benjamin Rodriguez
Alexander Ngo

SteelSeries Siberia in:ear head phone
Agata Tragarz
Kristian Mosegaard
Lee Van Steerthem
Bill Syrakis
Patrick Mok
Mikkel Villemoes
Anton Kusmin
Kim Robinson
Erique Tan
Dobre Mihai-Alex
Alex Hewett
Kosta Beric
Davide Correia
Muhammad Izzuddin Abqari Ahmad Basuni
Jimmie Andersson
David Grillo
Anas Ilyas
Daniel Rosenkranz
Thomas Eger
David Lukács

Win the new SteelSeries products

Monday, December 10th, 2007

As you may or may not have noticed we’ve been running a special Christmas competition over at SteelSeries.com the past few weeks, were you are able to win the SteelSeries 7G, SteelSeries Ikari Optical and SteelSeries Neckband among others.

The holidays are coming closer and there’s only 5 more days left of the competition, so if you want to get an early Christmas present hurry up and go answer the question in the SteelSeries winter-wonder competition.


Lift distance on Ikari Laser and Ikari Optical

Thursday, November 29th, 2007

We have received comments and questions regarding our lift distance on the Ikari mice - this blog post outlines the hard numbers and the reasoning for how they function. Very basically put, the lift distance and tracking in the Ikari Optical go hand in hand. One design decision we had to make during development was this:

    1) Use a strong light source: results in better tracking, but lift distance increases.

    2) Use a reduced light source: results in lower lift distance, but tracking goes down, possibility of skipping goes up.

The lift distance on both Ikari Laser and Ikari Optical were fine-tuned to provide the best possible tracking – and we spent a lot of time tuning this aspect of both products. Lift distance will vary from surface to surface as various factors influence the distance, such as reflection, texturing, material and optimizations of the surface (some of our mouse pads are optimized for optical, some for laser).

We have made a breakdown of lift distances on various surfaces - as the Ikari Optical is using the same technology as a number of other gaming mice in the market, some of these numbers might look familiar.

    SteelSeries Ikari Optical (official lift distance: 3.5 mm)
    SteelSeries Experience I-2, black: 1.2 mm
    SteelSeries Experience I-2, white: 0.8 mm
    SteelSeries 4D (rough side): 3.5 mm
    SteelSeries 4D (shiny side): 3.5 mm
    SteelSeries S&S: 5 mm
    SteelSeries SP: 5.5 mm
    SteelSeries SX: 3 mm
    SteelSeries 5L: 3.5 mm
    SteelSeries QcK-series: 3.5 mm
    SteelSeries Ikari Laser (official lift distance: 1.8 mm)
    SteelSeries Experience I-2, black: 1.1 mm
    SteelSeries Experience I-2, white: 1.2 mm
    SteelSeries 4D (rough side): 1 mm
    SteelSeries 4D (shiny side) (not recommended for tracking with laser)
    SteelSeries S&S: 1 mm
    SteelSeries SP: 1.1 mm
    SteelSeries SX: 1.3 mm
    SteelSeries 5L: 1.8 mm
    SteelSeries QcK-series: 1.8 mm

As you can see above, the differences between the optical and laser technologies we utilize are huge.

At the moment we are not planning a firmware update to Ikari Optical but if you would like to lower the lift distance by physically adding more distance from the sensor to the surface, we recommend to use no more than 0,5mm extra spacing to maintain consistent tracking at high speeds. This could simply be done by adding an extra pair of glides. For the rest of the year these are available at an introduction price from our webshop: SteelSeries Glide Ikari.

If you are looking for the lowest lift distance, we recommend the Ikari Laser. While previous laser mice (in our opinion) have had some performance issues for FPS-gamers, the Ikari Laser is a different animal as it sports 40.000 samples per second and CPI increments of 1. This is not really meant to be a sales pitch – talk to gamers who have bought the mouse, read the reviews, then make your own decision.

/Tino

Good enough for the catwalk

Monday, October 15th, 2007

Whoever said that gaming gear looked stupid? Some fanzy panzy people from the fashion industry obviously didn’t and used the SteelSeries Siberia Full-size headset in an ad-campaign.


SteelSeries Siberia Full-size Headset hits the catwalk.

We also caught a picture on a forum of our SteelSeries Experience I-2 in a beautiful setting with the Apple Mighty Mouse.


/Crash_

Taiwan, day2.

Friday, September 14th, 2007

Today we went to vist Ultimax Gaming (UMX), the best Counter-Strike team in Taiwan. SpawN told the team about his experiences in gaming and gave some of his input on the mindset that teams need to win today. He also played a game with the team, destroying a team from southern Taiwan.




Tomorrow is all about headshots. We move into FNAC in Taipei, where some of the best gamers in Taiwan has already signed up to challenge SpawN. Pictures and video online soonish.

/Kim

Spawn-point: Taiwan.

Thursday, September 13th, 2007

After (what feels like) the longest flight in the world, me and SpawN finally arrived in Taiwan.

We are here to do a couple of shootouts and inspect a new gaming surface (which we will be announced soon). The atmosphere in Taiwan is really awesome, everyone we have met has been so friendly and we expect some of the best Taiwanese players to show up for the two shootouts.



We will post a gallery and a report from the shootouts within the next few days.

/Kim

A mans keyboard.

Monday, August 21st, 2006

It’s been more than 5 years since we developed our very first mouse pad for professional gaming. Back then most people laughed when they heard we made “specialized mouse pad” (in all fairness, it wasn’t very cool to make “ordinary mouse pads” either). Why put so much effort into something as simple as mouse pads? Why spend months and months researching surfaces that were responsive, accurate and offered consistent glide? Who would ever need (or even spend money on) such a product? Any piece of cloth, rubber or plastic “even a table” would do the job equally well. During the past few years professional gaming has grown ever larger, and as mouse technologies developed from ball mice to optical and even laser, more and people have realized just how much difference an accurate and responsive mousing surface offers. Not just to the gamer demanding perfection and extreme accuracy, but for everyone who communicates with their computers by using a mouse.
We have since then released 11 mouse pads using different surface materials like aluminum, plastic and cloth, and our mouse pads have been used by teams winning international tournaments. They do make a difference. :-)

2 years ago “gaming headsets” were laughable and (often) just cheap OEM headphones with a microphone - their only connection to gaming were usually large letters saying “GAMING”, printed on the retail box. We began looking at headsets, because we wanted to create a gaming headset that would enhance in-game performance, the same ambition we had with our mouse pads.
After talking to literally hundreds of gamers, we isolated some very basic requirements that everyone wanted:

1. “Awesome” sound (duh..)
2. A microphone (which could be tugged away)
3. Comfortable full-size ear cups (at the time practically all headsets featured small ear cups that pressed on the ear, which would often become uncomfortable after extended use)
4. A headset that was easy to transport

It took us 9 months to create our first gaming headset, named SteelSound 5H (we released v2 a couple of days ago). It was a product that would have been impossible to create without help from professional gamers. During product development we talked to more than 20 professional sound-engineers, who could all create a product that could make great sound for music. But none of them could help with a gaming headset, as in-game sound frequencies and the ability to pinpoint an opponent’s location was something completely new to them. The final sound optimization was done with a number of championship gamers, especially with HeatoN from Ninjas in Pyjamas, to make sure the headset boosted the right sound frequencies to make sounds like footsteps, gunfire and alerts as clear as possible.
SteelSound 5H has since then been used by a number of teams who’ve won major international tournaments, just like our mouse pads. Our mission to create a headset that could enhance in-game performance succeeded.

Whats the point with all this? SteelSeries is all about creating professional gaming gear, our focus is “sports gear for gamers”. If we can create quality gear that enhances the gaming experience, we consider the product a success.

SteelKeys 6G, overview

Enter SteelKeys 6G, a keyboard we are releasing now. We began work on the keyboard more than 13 months ago, at the request of gamers in Asia. At the time the game o2 Jam was attracting a huge audience in that territory, a game that raised the bar for detailed and advanced key combinations. To master the game players needed to press up to 8 different keys simultaneously.

The first step in the development of the keyboard was (once again) to consult some of the many gamers we work with. What keyboard did they use? Why did they use it? What did they like about it? What didn’t they like about it? What were their requests for a keyboard? We started mapping the feedback we got from our network of gamers, and the results were interesting.

A good keyboard should:

1. Support 4-8 simultaneous key presses
2. Have keys that “felt good”
3. Be really durable (so it could be transported safely)
4. Should be “plug and play” (using custom drivers at LAN-events can be a pain)

We noticed something really interesting in the feedback, not a single gamer had asked for a more responsive keyboard. When we asked the gamers “why?!”, the response went along the lines of “aren’t they all the same?”. And with that in mind we started the actual development of the keyboard.

We wanted to create a product that could make a difference for a gamer, otherwise there simply would be no point in creating a keyboard to begin with. We quickly came to the conclusion that our keyboard should be about gaming and durability, without a lot of needless “nice-to-have” fluff. No media center controls, no Internet buttons, no “porn” backlighting, no nothing. Our keyboard should be built strong to last long, which goes against the very idea of adding fluff. The more fluff, the more stuff that can break. We also wanted to create a product that would be an integral part of a serious gamers gear, so the product had to communicate “seriousness” as well (iPod connectors and media controls are cool and nifty, but they have nothing to do with gaming).
The result speaks for it self. SteelKeys 6G looks plain and somewhat boring, just like many of our other products do (look at a SteelPad S&S, our best selling mouse pad).

SteelKeys 6G, WASD grey.

The ability to press and use a large number of keys simultaneously was our next goal for the product. To allow players to use up to 8 keys at the same time, we decided to go with PS/2 - which contains more dedicated bandwidth than USB. Using PS/2 had one more benefit: we freed up a valuable USB port. A real life-saver if you’re at a tournament with your USB headset and USB mouse only to discover that the computer you’re supposed to play on only has two USB ports (it still happens).

SteelKeys 6G, USB and PS/2.

No one at SteelSeries was under the illusion that we could invent the best switches in the world, but we were fairly confident that we could find them. After extensive testing of numerous switches, we decided to go with switches/mechanical tactiles from Cherry. Mechanical tactiles operate differently than a “standard keyboard”. The switches respond faster, since they connect and register as the key is being pressed down, as opposed to when the key is pressed to the bottom of keyboard. Using mechanical tactiles also meant a lot more durability for our switches. Standard keyboards usually boast a lifecycle of 1 to 10 million keystrokes. We built SteelKeys 6G to withstand 60 million keystrokes (for each key).

SteelKeys 6G, key disassembled.

Another important factor in our decision about switches, was the fact we could get switches plated with 18K gold. Gold is one of the most electrically conductive metals known to man. Electricity can be described as “the flow of charged particles in a current”. The more conductive a metal is the more current can flow through the metal without being slowed or delayed. Gold is able to convey electrical current even at extreme temperatures, varying from -55° to +200° centigrade. Using gold for SteelKeys 6G was an obvious decision, since we wanted to create an ultra responsive keyboard.

SteelKeys 6G, 18K gold-plated connector.

To give our keyboard extreme durability, we decided to mount all keys on a metal plate within the keyboard. The thermoplastic used to create the casing is the strongest plastic material we have ever used in a SteelSeries product. More durability was added by using a metal mesh over the wire for both the keyboard and the included PS/2 to USB converter. The wire itself was also beefed up considerably, by adding an extra thick layer of copper (this boosts bandwidth as well as wire strength).

SteelKeys 6G, close up of metal mesh.

And finally, we included a key changer and an extra keyset for all standard-sized keys. The extra keyset can give the user easier/faster visual navigation while playing. The extra keyset is neutral grey, and is really easy to switch. We also added a carrying bag, to make transportation of the keyboard easier and safer.

SteelKeys 6G, WASD close up.

SteelKeys 6G is “a mans keyboard”. It registers keystrokes faster than any of the keyboards we tested it against, it’s more durable than anything we have found on the market and it’s simple and basic to look at.
But it’s also one of the most expensive products we have ever created. We used the best components we could find on the market, which makes it more expensive than most other keyboards in the world. We expect that the heavy price tag will limit sales a lot, but we really wanted to create a hardcore product for the hardcore gamer. If that description doesn’t fit you, you would probably be better off by spending your money on something else.

SteelKeys 6G, it’s a wrap (in a bag-like).

29 days later.

Wednesday, August 9th, 2006

Every time we release a new product, there is one thing we always look forward to.. Well, we look forward to it, and we fear it at the same time: the first reviews.

29 days. That’s the average time from when we send a mouse pad to a reviewer, till the final review hits the net. 29 days is a long time to wonder. Did we do everything right? What will the reviewer focus on? Will he focus on the product features that we feel is important, or will he focus on something entirely different? 29 days. Then we know if we f*cked up, or if we did alright.
Reviewers don’t give a sh** about the man hours we put into a product, they only care about the performance of the product. Which is cool, our customers feel the exact same way. 29 days, the moment of truth.

The first reviews for SteelPad QcK heavy are in and so far they seem positive. There is nothing revolutionary about the heavy, it’s really just a thick (and heavy) addition to our QcK-line. We still think it’s a great mouse pad tho, and everyone at the office is really happy that we aren’t the only ones who feels that way. :)

Excerpts, reviews;

The SteelPad QcK heavy is a giant, both in terms of size as in terms of quality. If you are looking for a mouse pad that offers comfort and robustness at the same time, you certainly have to consider the QcK heavy. Its size not only makes it a perfect mouse pad for gamers who love to play on low sensitivity settings, it is also an excellent solution for users who are simply looking for a reliable mouse pad.” - Telenet Games

After extensive use, I was just as happy with the QcK Heavy as I was when I first set my mouse on it. It’s surface is excellent no matter what I was doing. It’s response on my mouse was also very good, sometimes using cloth pads I feel like I have slower movement, but that was not an issue for the QcK heavy. The SteelPad QcK Heavy is yet another great mouse surface in the SteelSeries line. It offers size, comfort and great performance at a price easily willing to be paid by any heavy computer user.” - Dreamware Computers

Among all cloth pads, the QcK heavy is hands down the best in quality and feel.” - ESAI.cn

Det er en oplevelse helt for sig selv at kunne sidde i flere timer med sit arbejde eller spil uden at skulle slås med smerter i håndled eller det nogle oplever, et koldt håndled som resultat af at man ligger på en kold og hård overflade.” - TweakUp.dk

/Kim